![]() The game series is loosely based on the classical Chinese novel, Shui Hu Zhuan by Shi Naian and Luo Guanzhong. Each individual game in the series centers around relative themes of politics, corruption, revolution, mystical crystals known as True Runes and the . In some cases, several characters appear in multiple installations. The development team of the Suikoden series started developing games using 2. D or two- dimensional graphics primarily used in the first and second games, while they only incorporated 3. D graphics on environments and visual effects. Suikoden III however, marked the series' complete shift from 2. D to 3. D as the game jumps platforms; from Play. Station to Play. Station 2. They are arranged chronologically with their release dates. Suikoden. Play. Station: 1. December 1. 99. 5, Japan; 1. North America; April 1. Europe. 1 – Swordsman of Harmonia. Play. Station: 2. September 2. 00. 0, Japan. Duel at Crystal Valley. Play. Station: 2. This is a complete patch for Suikogaiden Vol. 1: Swordsman of Harmonia (JP: Gensou Suikogaiden: Harumonia no Kenshi). NTSC Suikoden II save file import is supported, and all text is translated, except credits.March 2. 00. 1, Japan. The second and third Suikoden games were each direct sequels of their respective predecessors but with Suikoden IV, the series began to delve into prequels in which events take place earlier than any of the other games. The sequence according to in- universe chronology is as follows. Suikoden IV (1. 43 years before Suikoden V and 1. Suikoden). . The goal of the game is for the protagonist to defeat the opponents who are trying to oppose his/her team. This becomes possible as every game in the series revolves around the recruitment of the 1. Video I made displaying the translation of Suikogaiden Volume 1. I'm putting together a team to translate and make an English patch for Suikogaiden 1. Translation Patches; Video Game Betas; Official Console SDKs; Emulation Extras; Play in Browser; Popular Emulators. NDS Emulators (22) GBA Emulators (14) PS2 Emulators (13). Stars of Destiny; wherein the fighter characters recruited from the bunch can be used as members for the battle party; each game in the series have its respective Stars of Destiny. The series practically makes use of running around towns on different islands and into dungeons filled with monsters or enemies. A base or headquarters will also be obtained by the player which is usually abandoned, monster- infested castles which turns into bustling communities when captured. However, it is not the sole form of battle featured in the games. There are 3 different types of battle present which recurs and have been accustomed to every game. They are: 'Basic Battle', 'One- on- one Duel' and 'Strategic War Battle'. It is when the protagonist's 6- man team will have to battle out. PlayStation 1 Suikoden Visual Novel 'Gens. After five years of hard work the team behind the Suikogaiden Translation Project have finally released a downloadable patch to translate Genso Suikogaiden Vol. Titre : Genso Suikogaiden volume 1 et 2 Editeur : Konami Date de sortie : 2001 Langue : Japonais, pas de patch de traduction connue, mais Suikosource This mode allows the player to control the 6 party members with different commands such as the 'Fight' where the player designates the action he/she wants the characters to perform, 'Run' to escape, 'Bribe' to use the party's money called Potch to bribe the enemy for escape and the 'Auto' command in which the game automatically designates the 'Attack' command for every character. It is a turn- based duel in which the player chooses command to attack (instead of manually controlled fighting). ![]() ![]() Duels in the series is typically not time- based except Suikoden V wherein choosing a command is timed for 3 seconds. Duels are usually accompanied by dialogue exchange between the player and the enemy, with the dialogue giving clues to what command the enemy will choose next. In more accurate terms, this is a battle between armies of the protagonist and the enemy. The protagonist's army is made up of many units which could be organized by the player however he/she desires. Every game in the series has different forms of war battles most notably in Suikoden IV, where the battles are done in the sea. Suikoden V however, is the first game to make use of real- time strategy. Noritada Matsukawa took over as Senior Director of Suikoden III following Murayama's departure. Suikoden IV was directed by Matsukawa as well but was produced by Junko Kawano, who was the chief designer in Suikoden I. Suikoden V was directed by Takahiro Sakiyama, a relative newcomer to RPGs. This led to speculation that the franchise had indeed been abandoned following disappointing sales of the latest entries in the series. The plot also follows the disastrous misuse of the . Wholly sentient and possessing their own will, the True Runes holds immeasurable power, and are the equivalents of gods in the Suikoden world. Many wars have been fought over them in the past, some instigated by the will of the runes themselves. True Runes are often sought by the powerful and influential due to their shared property of granting immortality to those who will bear them. All bearers of True Runes stop aging and become immune to disease and all other natural causes of death, though they can still die from physical trauma such as accidents or murder. Doing so gives the True Rune holder great power over the force the rune represents as well as immortality so long as they wield the rune. Wielding the runes can also have negative consequences, as in the case of one wielder being transformed into a vampire. A True Rune has also taken the shape of a sword, as is the case with the Star Dragon Sword. They can also manifest themselves unattached from a host, as the Beast Rune did during the Highland- Jowston conflict, self- activating and then feeding of its own will. The political geography has changed over the series chronology; while the most recent game in the setting is Suikoden V, chronologically, Suikoden IV is the earliest game while Suikoden III occurs latest within the time span of the series. Suikoden takes place in the Scarlet Moon Empire, which is located on southeastern coast of the Northern Continent, and is composed primarily of the Toran region, with Lake Toran at its centre. Notable locations in this area include Gregminister, the empire's capital situated in Arlus, the Warrior's Village in the Lorimar region, and the Great Forest. At the end of Suikoden, the empire is replaced by the Toran Republic. Significant locations in Jowston include the cities- states of South Window, Greenhill, Muse, and Two River, and the Knightdom of Matilda. Following the Dunan Unification War, the Highland Kingdom falls and it, along with the Jowston City- States unite to form the Dunan Republic. The Tinto region lying in the west, separated from Dunan by mountains, chooses to remain politically independent and becomes the Tinto Republic. The area is composed of the six clans: the Lizard, Duck, Karaya, Chisha, Safir, and the Alma Kinan. Directly west of the Grasslands and bordered in the east by Tinto is the Zexen Confederacy, located on the west coast of the Northern Continent and historically an offshoot of the Grasslands. Important locations include the Zexen capital Vinay del Zexay and Budehuc Castle, which lies close to the Grasslands border in northwest Zexen. The primary conflict of Suikoden III occurs in these areas. The northwestern portion of the continent, due north of the Grasslands and Zexen, is the Knightdom of Camaro and the surrounding Nameless Lands. Since its establishment, it has assimilated various neighbouring countries, such as Sanadia, as well as a portion of the Grasslands – the Kanaa clan of the Grasslands became Le Buque under Harmonian rule after the First Fire Bringer War. Notably, the Scarlet Moon Empire originally formed after obtaining political autonomy from Harmonia and taking Harmonia's old capital as its own, renaming it Gregminister, resulting in Harmonia establishing a new capital at the Crystal Valley. Harmonia is also home to the Tower, a location reserved for training and housing members of the Howling Voice Guild. The Kooluk region was originally the Kooluk Empire during the course of Suikoden IV and eventually dissolved in Suikoden Tactics to be left as a group of independent settlements. It takes up most of the southern edge of the Northern continent and directly borders the Toran Republic in the east and the Dunan Republic in the north. Off the eastern coast of Toran is the island of Kanakan. At the end of Suikoden IV, most of these islands are unified to become the Island Nations Federation. The largest island in the area, the Dukedom of Gaien, remains independent. West of Gaien is the island nation of the Kingdom of Zelant. As the setting for Suikoden V, Falena has a large network of rivers and lakes throughout the country and the Ashtwal Mountains in its northern region. Key locations include the cities of Stormfist and Doraat in the west; Rainwall, Estrise, and Sable, located on the Armes border, in the east; Lelcar, Lordlake, and Sauronix in the south; and the Falenan capital, Sol- Falena, and the holy land of Lunas, governed by the Oracle, in the north. Falena has been protected from the militant theocracy Nagarea since the mountain pass between the nations was destroyed, though Armes continues to remain a threat throughout Suikoden V. West of the Northern and Southern Continents and the Island Nations is a landmass referred to as the Western Continent, of which few details are known. Scattered across the world are mysterious ruins attributed to the lost Sindar race, which is a recurring theme throughout the Suikoden series. Despite the first being released slightly before Suikoden III and the last at around the same time as Suikoden IV, the music was always taken from music in Suikoden, Suikoden II, Suikoden III, and (rarely) the Suikogaiden side- stories. The production and arrangement were both done by Hiroyuki Namba, as the name indicates. The first piece is an instrumental, but the other tracks all feature vocals. The arrangement was done by Kousuke Yamashita, Hiroshi Takagi, and Megumi Ohashi. Performers included Yuko Imai, Risa Oki, and Yoko Ueno. The arrangement was once more done by Kousuke Yamashita, Hiroshi Takagi, and Megumi Ohashi. Performers included Sanae Shintani, Yuko Imai, and Tomoko. Despite the name, these are not piano solos; most include orchestral backup, and some have vocals as well. The arrangements were done by Yoko Ueno, Mina Kubota, Yuko Asai, Shigeyoshi Kawagoe, and . Arrangement was done by Yoko Ueno, Yuji Yoshino, Yuko Asai, and Shigeyoshi Kawagoe. It was arranged by Kiyoshi Yoshida, Hidenori Maezawa, Yuko Asai, and Shigeyoshi Kawagoe.
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